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It was early this November when I saw Carpenter's The Ward, and it was a decent enough experience. After the disappointing Ghosts of Mars (his last actual feature film) and the completely unrecognizable-as-Carpenter Pro-Life, I went into The Ward with an understandable amount of trepidation. What was interesting, right off the bat, is that this is the first John Carpenter flick I can remember seeing that wasn't shot in Cinemascope. Nope, this sucker was 1.85:1. That seemed alright to me because the last thing of Carpenter's I'd seen and enjoyed was his Masters of Horror television episode Cigarette Burns, and what the opening scenes of The Ward felt like to me was that he was capturing the more intimate, smaller-aspect feeling of Masters of Horror. However, it did not end there... The story of The Ward is basically about a young woman (Amber Heard) who is committed to an insane asylum where some pretty strange goings-ons are transpiring amidst an alarmingly lengthening list of missing female patients. Set-up as a horror mystery, this turns out to be one of Carpenter's best films of recent times – certainly since the killer In the Mouth of Madness (which is, oddly enough, another flick about people going insane). There are some truly inspired scenes in The Ward, even evoking such Carpenter classics as The Thing and Halloween. However, before I get too carried away, The Ward won't be for everyone. Even as it evokes classic Carpenter is isn't classic Carpenter, it's an amiable enough effort that some people (myself excluded) might find predictable and somewhat by-the-numbers. I thought it was a good take on a
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And this is basically the only plot-thrust in Zack Snyder's otherwise completely plotless Sucker Punch, which I had the pleasure of viewing just this December. After reading some horrendous reviews of his first self-penned directorial effort, I steered clear of this sucker for ages. So what changed my mind? Well, that was thanks to discovering the existence of The Escapees, of course. I couldn't get it out of my head that this overblown Hollywood mega-budgeted film had essentially lifted the plot from a little old Jean Rollin flick from the early eighties. I'd say Snyder's flick is even more exploitive
than Rollin's, at least Rollins has a gorgeous dreamlike narrative that swings it into the usual realm of arthouse fantasy. Snyder's film, for all its cold awesomeness, is pure exploitation fantasy as a handful of forgettably-written young female characters spend the entire film swinging from one reality to the next in order to ultimately escape the mental asylum they've all been committed to. It's a non-linear symphony of war machines, burlesque performances and fetishistic Bedlam narratives, intertwined with no real purpose other than eye candy. The film exists as a video-game puzzle, and while it is mostly cool to sit through, it's a puzzle that exists only because it is a puzzle (with eye candy), with no satisfying characters, plot or conclusion. In fact, the conclusion not only does not make sense, but it fails to justify the entire film. Still, I might give this one a second chance in the future. In the meantime, there area better things to experience...
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-V.
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